I have read an article called “Studying
Change Dynamics Using Qualitative Methods'' by Barbara Gray, Inger Stensaker
and Karen Jansen. Qualitative changes, which are used in the study of
variations, provide a rich and compelling understanding of how and why changes
occur and their impact on different levels. This article explores the methods
used in the qualitative analyse and ways to improve them. The authors explore
the understanding of organizational technologies with the help of changes of
methodologies.
Organization and organizational areas
experience transformations of the following types: less hierarchy, logical shift, innovative methods and technologies, greater use of
network structures and processes of the organization. A qualitative approach is
effective in the dynamics of changes and is the best way to understand them. Empirical study in both
organizational and organizing areas can cope with the challenges they meet. Changes
occur in one or more locations or conditions of the research. Several tasks
such as the impact of the changes through learning, creativity, work, social
studies and so on are solved here. There are three main areas in these studies.
Narrative and identity changes are identification
with a history of changes. Pace, rhythm and sequencing of change are recreation
of identity of the agents in accordance with the current changes and shifts. Human
responses of change are the sources of individual, group and institutional
sustainability. The role of passion and emotions, resistance and inertness, and
the negotiation of conflicts are examined here. The term “qualitative method”
includes a wide range of approaches for studying of organizational phenomena. The
choice of research methods depends on the questions asked. The questions
themselves are dependent on the research context. The article “Comics, Robots, Fashion and Programming: outlining the cincept of actDresses” by Fernaeus, Y. & Jacobsson describes the design
of programming languages and the physical robot control research.
Two
types of sign systems describe the concept actDresses. This is a sign system
that is used in comics and can be used for visual programming languages. Clothing
and accessorizing were considered to control the behaviour of physical
interactive devices. Physical decoration and labelling can be used for control,
programming and impact analysis of behaviours of robotic systems. The behaviour
of most consumer robots such as Pleo, Roomba or Aibo is based on the method of
interaction.
The study discusses the
signs and symbols as well as semiotic which studies the use and interpretation
of signs. The signs can be made in any form. They include words, images,
sounds, gestures, actions, and physical objects. Clothing is used for
communication functions. The physical form and the way it shapes the behaviour
is the object of research. In terms of industrial design this concept has been
framed as a balance between appearance and action. The concept of clothing can
complement hardware capabilities of technology. The study examines three
different types of robots. This is a robot dinosaur Pleo, a robot with an
experimental platform GlowBots and a prototype robot vacuum cleaner.
Pleo is a robotic
dinosaur model is as an electronic pet. The robot is equipped with a large
number of sensors that respond to touch and have a complex management system.
Robot reacts on different clothes and models his behaviour. Models of wearing
in the collection have RFID tags.GlowBots
collection is used for the second type of robots. These are robots with
wheels for movement, acceleration sensors for user interaction, round
LED-display on top of them. They react on people and other robots a nd consist
of simple resistor block. A set of simple behaviour models for these robots can
form more complicated models. The third type is robots vacuum cleaners that use
Comic symbolic characters. In this case the raise of the possibility
goal-oriented robots are considered.
Specific architecture
platforms are used in different sets of projects of respective platforms. In
the comics and in fashion all the visual signs and symbols interact with
characters, people, contexts and objects. In actDresses they have a different
form of expression in the context of physical computing.
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